Monthly Archives: November 2011
The Aegis Project for Sale!
The Aegis Project
AN EPIC SCIENCE FICTION GAME FROM THE AUTHOR OF LEGEND OF THE FIVE RINGS AND 7TH SEA
In the middle of the 30th Century, the discovery of interstellar travel allowed mankind to spread its reach to the stars. At the end of the 40th Century, mankind had its first contact with alien life. By the beginning of the 50th Century, mankind was an endangered species.
- Ubamé Vills, The Rise and Fall of Humanity
Inspired by a request to make a “gritty 80’s mech game,” The Aegis Project includes rules for three very different different eras spanning five centuries. Three different settings with distinct feels and rules.
The First Era
Mankind develops “Aegis Armor” to defend itself against an alien enemy bent on human extinction.
The Second Era
A brutal civil war divides mankind threatening everything he has gained.
The Third Era
A dark covert war against an AI enemy who will either uplift man or destroy him.
When you run out of food, when you run out of bullets, when you run out of bandages, all you have left is hope. Kill a man’s hope and you win the war.
- Taven Shaval, Rebellion Leader of Olume V Colony
FINALLY! The Big Book of Little Games!
From the Origins Award-Winning Author of Legend of the Five Rings, 7th Sea and Houses of the Blooded
For years, John Wick has been designing small, personal roleplaying games for conventions, friends and family. And now, a complete collection of these games is available for the first time. The Big Book of Little Games!
The Big Book contains over 250 pages of both new games and revised editions of out-of-print classics. Pre-Orders will close when we make the book order the first weekend in December. Your books will ship a couple weeks later.
Click on the image or this link to go to the JWP Store Now!
NaNoWriMo (Day 1)
I've decided to participate in National Novel Writing Month this year. I've been working on games for all of 2011 and this has proven to be a wonderful break. I don't have to consider, "How will the players use this?" or "How can I balance this with that?" Really, it's been a lot of fun. And the writing is fast-fast-fast. I've been burning through this thing and I'll be posting the chapters as I go.
I wanted to write something "non-magical." That is, something that wouldn't fit on the science fiction/fantasy shelf. So, I decided to write a crime novel. I like fantasy novels less and less these days. I'm reading too much Stark and Palahniuk and Ellroy and Burroughs and writers who don't view massive page/word count as a virtue.
I have a goal with this book: "Write like a shotgun blast. Immediate, deafening. And make the outcome painful and bloody." Also, I want the opening line of every chapter to be a barbed hook in the eye: you can't look away. And with that in mind…
1
When Paccini turned around, the masked man put a gun in his face, grabbed him by the collar and twisted until Paccini could barely breathe.
Vincent Paccini was in his blue leisure suit. It did not compliment his figure. He was a soldier in the Bonanno Family running one of those loan shops you see when you get off the freeway. He wasn’t too bright, and he knew it, but he appreciated the trust Anthony Bonanno gave him by putting him in this place. And now, there was a masked man pointing a silenced pistol at his face.
“Oh, shit,” he said.



