Heroes Don’t Need Dice

My continuing blog about game design at Ancient Scroll is now up!

Last time we talked, you and I went over the goals Jessica and I have for our urban fantasy RPG. We also talked about how those goals serve as a compass when we got lost in the morass of game design. Well, one of those goals is about to take physical shape. That’s the goal of making the characters we play in the game heroes.

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Magic in the City

My first journal entry on game design for a new urban fantasy game is up!

Jessica and I are both fans of urban fantasy, but if you look at the choices for games in that genre… well, there’s a problem. It isn’t a problem with the games, per se, it’s more like our problem. What is that? Well, all of those games are rooted in other people’s settings. For me, whenever I make a character, it feels a lot like writing fan fiction. I’m playing with other people’s toys. Also, I have ideas for characters that just don’t fit those settings, and I have to modify my character to fit the setting.

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Wicked Fantasy So Far 2: Children of Pain

John Wick and Gillian Fraser take a look back at the first five races in the Wicked Fantasy series. Let the fun continue with Orks!