The Aegis Project
AN EPIC SCIENCE FICTION GAME FROM THE AUTHOR OF LEGEND OF THE FIVE RINGS AND 7TH SEA
In the middle of the 30th Century, the discovery of interstellar travel allowed mankind to spread its reach to the stars. At the end of the 40th Century, mankind had its first contact with alien life. By the beginning of the 50th Century, mankind was an endangered species.
– Ubamé Vills, The Rise and Fall of Humanity
Inspired by a request to make a “gritty 80’s mech game,” The Aegis Project includes rules for three very different different eras spanning five centuries. Three different settings with distinct feels and rules.
The First Era
Mankind develops “Aegis Armor” to defend itself against an alien enemy bent on human extinction.
The Second Era
A brutal civil war divides mankind threatening everything he has gained.
The Third Era
A dark covert war against an AI enemy who will either uplift man or destroy him.
When you run out of food, when you run out of bullets, when you run out of bandages, all you have left is hope. Kill a man’s hope and you win the war.
– Taven Shaval, Rebellion Leader of Olume V Colony
Today is the LAST DAY to participate in The Aegis Project!
Just $5 gets you the PDF plus access to the behind the scenes design! I've already sent out the alpha PDF to the contributors and I'll soon be sending out the beta. Bigger contributions get you bigger bonuses!
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The first draft of the Aegis Project has been sent to the contributors. If you have not received the PDF, please let me know.
I have no idea if this is going to work.
My favorite character on Star Trek has always been Scotty. I loved the Heroic Engineer archetype. I also love the drama of racing to make repairs. "I've got to have more time!"
How do you replicate that in a roleplaying game? It's rather boring waiting each round to make a repair check. Wait, wait, wait… make my roll. Did I make it? Okay. Wait, wait, wait…
But what if repair checks were made in real time…
I have no idea if this is gonna work.
Any attempts to repair systems must be done in real time. Repairs don’t take place over the course of rounds, but with players desperately trying to bring systems back online.
To repair a system, you must repair the Damage done to that system. In order to do that, you must make a series of repair risks.
To repair a point of Damage, you must roll a number of dice equal to your Operations + (appropriate) Repair Specialty. Every bang you get brings you one step closer to repairing the damaged system. For every point of Damage, you need five bangs to repair it.
Remember: repair risks are done in real time. You don’t need to wait every round to make a repair. However, while you are making repairs, you cannot take any other action.
This is something I just wrote for the Battle System from The Aegis Project. It's literally something I just wrote down. I haven't refined it, edited it or even thought that much about it. The idea hit me and I typed it. But if you are interested in watching the progress of an idea to a mechanic, this is the place to start.