Wicked Words #2


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I love gaming magazines. From The Dragon to White Wolf Magazine to White Dwarf Magazine to Pyramid Magazine, the lure of a regular stream of new ideas from game designers I admired and respected was one I always answered.

Wicked Words is my own “house organ” mag that delivers essays, articles, adventures, short stories and just about anything else that hits my fancy. Every issue of Wicked Words is guaranteed to have at least three articles and always includes a new episode of my (in)famous gaming advice column, Play Dirty.

If you want to get a subscription (and pay only $2.99 instead of $3.99), you can click here!

This time around, Wicked Words includes:

  • Your standard Play Dirty column, providing you with unorthodox GM advice. This time, we’re taking a look at villains. Except we’re not. Villains are boring. No, sir or madame, what you want are heels. Take a look on page 3 and I’ll explain the difference.
  • Next, over on page 6, Jessica Kauspedas and I present you with a brand new RPG system called The Story Engine. Just following that is a setting for that system that’s been burning my brain for over a decade. It’s called Secret, and it’s a game about magic.
  • Finally, we have the second part of a three-part series for Houses of the Blooded fans. It’s the second chapter of the Slumming Sourcebook. Here, we take a look at how to make Veiled characters and unblooded characters. If you don’t own a copy of HotB, don’t worry, you can get it from this link.  I’ve set it up as a Pay What You Want product, so download it for free if you like, then if you enjoy it, drop us a few pennies for our effort, eh?
Wicked Words #2


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