I have no idea if this is going to work.
My favorite character on Star Trek has always been Scotty. I loved the Heroic Engineer archetype. I also love the drama of racing to make repairs. "I've got to have more time!"
How do you replicate that in a roleplaying game? It's rather boring waiting each round to make a repair check. Wait, wait, wait… make my roll. Did I make it? Okay. Wait, wait, wait…
But what if repair checks were made in real time…
I have no idea if this is gonna work.
Any attempts to repair systems must be done in real time. Repairs don’t take place over the course of rounds, but with players desperately trying to bring systems back online.
To repair a system, you must repair the Damage done to that system. In order to do that, you must make a series of repair risks.
To repair a point of Damage, you must roll a number of dice equal to your Operations + (appropriate) Repair Specialty. Every bang you get brings you one step closer to repairing the damaged system. For every point of Damage, you need five bangs to repair it.
Remember: repair risks are done in real time. You don’t need to wait every round to make a repair. However, while you are making repairs, you cannot take any other action.
This is something I just wrote for the Battle System from The Aegis Project. It's literally something I just wrote down. I haven't refined it, edited it or even thought that much about it. The idea hit me and I typed it. But if you are interested in watching the progress of an idea to a mechanic, this is the place to start.
Let’s do this backwards. Here’s the first episode!