So, I’ve tried to write three different blog posts. I’m supposed to do this twice a week, and this time, it just isn’t happening. Why? Well, this little gif pretty much lays out why.
Writing is different for everyone—which is why there are so many different writing advice books—but one thing seems to be true among the writers I read and admire. That’s momentum. It’s hard to get started, but once you’ve got momentum, once you’ve been writing for ten-to-twenty minutes straight, you just keep going. You’ve found a rhythm and that rhythm keeps you going. Unless, of course, the world throws a fire in your face. Then, you have to start all over again.
And that’s pretty much what happened to me this week. I’ve been trying to avoid the news and politics and culture, trying to catch the momentum, and I’ve failed. All week long, I failed. I’ve gotten very little writing done, but I’ve been posting a lot on social media. More than I should have, to be honest. Because arguing on the internet is… well, we all know what arguing on the internet is all about, don’t we?
Way back when I was writing 1st Edition 7th Sea, my then-wife Jennifer (isn’t she knockin’ it out of the park with her 7th Sea fiction bits, folks?) put a rule on my head. No Internet Before Writing. I wasn’t allowed to check e-mail or go to any websites until I had written my daily word count.
I guess I’m gonna have to go back to that rule.
No internet before word count.
So, I’ve got very little for you this week. But I do have one thing. One very small thing. It’s small but very important.
The Mighty Matthew Colville—whose Youtube channel is required viewing for Game Masters, and that’s coming from the guy who wrote Play Dirty 1 & 2—introduced me to a couple memes that have become important in my life. The first is “Friendly Game,” which has become an important part of my game design philosophy. But the second is the concept of “mans.”
“Mans” is the name for the figures/chits/bits/pieces you move around in a board game. We were playing the old Dune board game (a brilliant, but flawed gem) and Matt referred to all his pieces as “mans.” I found the term absolutely delightful and adopted it into my own vocabulary. I even unofficially brought it into Houses of the Blooded. I’ve always loved RPGs that allow me to have “mans.” Folks who are linked to my character. I once designed a Noble character class for D&D that gave me more mans as I leveled up. And when I wrote Houses, I made sure one of the elements of that game allowed me to have mans. I could have a Spy Master and a Valet and a Poison Master. You know, like I was a Landsraad noble from Dune.
That was many years ago, but the word has stuck with me. And I should mention, in my head, it’s gender neutral. “Mans” means both men and women. But I’ve also become considerate to the fact that I cannot ignore it has a masculine connotation, and there are women friends of mine who would not appreciate being called a “mans.” (Yes, “mans” is not only gender neutral, but also both plural and singular.) And so, I’ve been looking for a new term.
What’s more, just recently, I realized that I actually do have mans. My company, John Wick Presents, has a whole bunch of people working on projects. We just released Heroes & Villains and Pirate Nations is off to the printer. Nations of Théah, Vol. 1 & 2 are both on the fast track to coming out in a couple of months, and just today, I saw Secret Societies has an outline deadline of this week.
Secret Societies! The very last book on our schedule for 7th Sea has an outline deadline for this week!
I have mans. A whole lot of them. And they’re doing some really damn amazing work. But, I can’t call them mans. I really can’t. I need a new term. Not because I’m afraid of offending people—if you know anything about me, I don’t give a single flying @#$%ing @#%% about @#$%ing offending people. But because people get to choose their labels. And if someone doesn’t feel comfortable with being one of my mans, then they deserve a new nickname.
Especially if they’re doing outstanding work for a company with my name on it.
Still, I’m a little sad to lose it. Nevertheless, a new word for the folks who work for me.
“Employees” is stale and boring. These people aren’t my employees. Some of them are the best friends I have in the whole world. And “friends” isn’t right, either. It just lacks the charm of the original term.
And entourage? Yeah, no. That’s just demeaning. That’s too close to “hangers on,” which does not denote the fact that I need these people.
And then, in the shower, the place where all great ideas hit you in the head, I knew what to do.
I knew the term I needed to use. Something for the JWP folks working so hard to make the company with my name on it look so good.
I have a crew.
Sure, I may be the captain of this mad voyage, but I’ve also got officers who manage things and keep us going in the right direction. A captain without a navigator and a pilot… yeah, no good. And the crew working the sails, we need them, or the ship goes nowhere.
A crew. All working together so we all get to where we’re going. We all heave together or the ship don’t go.
Yeah. That sounds about right. A crew.
I’ve got a damn fine crew at JWP. Looking at the books we’ve produced so far, at the Wiki page, at the Free Rules we just released, at the maps, at the art, at the innovative mechanics, at the editing, at the fiction… at just about everything. All working together to keep the ship going.
I’ve got a crew. And that’s about as much anyone can ask for.
Sing ho! for a brave and gallant ship
With a fair and favorin’ breeze
With a bully crew and a captain too
To carry me over the seas
To carry me over the seas, me boys,
To me true love far away
I’m taking a trip on a Bucca ship
Ten thousand miles away
Listen to “Ten Thousand Miles Away” for 7th Sea by Sheldon Morley